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AI Insights · Timothy · October 2021

Top 5 Chibi Games Performance in Australia Q3 2021

In Q3 2021, the top 5 Chibi Games in Australia saw varied performance across weekly downloads, revenue, and active users. Here's a detailed look at their trends.

Top 5 Chibi Games Performance in Australia Q3 2021

Performance of Top 5 Chibi Games Applications in Australia Q3 2021

In the third quarter of 2021, the top 5 Chibi Games on a unified platform in Australia experienced diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at their performance.

开心消消乐® from Happy Elements Technology saw substantial fluctuations in revenue, peaking at approximately $1.5K in mid-September. Weekly downloads remained relatively stable, with a slight increase to 38K in the final week of September. Active users showed a minor decline from 416K at the beginning of the quarter to 378K by the end.

Cut the Rope by ZeptoLab UK Limited had a consistent revenue stream, generally hovering around $500-$700 weekly. Downloads peaked at 5.7K in the last week of June but saw a slight decline towards the end of the quarter. Active users also experienced a decrease from 9.8K to 7.7K over the quarter.

Dreamland Story: Match 3 from Remi Vision had modest revenue figures, peaking at $451 in mid-July. However, the game saw minimal downloads throughout the quarter.

LINE Bubble 2 by LINE Corporation maintained steady revenue, with a noticeable increase to $386 in mid-September. Weekly downloads were minimal, but active users remained stable, fluctuating slightly around the 500-600 mark.

My Tamagotchi Forever from BANDAI NAMCO Entertainment Europe saw a peak in revenue at $506 in mid-August. Downloads were consistent, peaking at 696K in early September. Active users showed slight fluctuations, ending the quarter at 2.3K.

For more detailed insights into the performance of these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021